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Unannounced Console Project – Kavalri Games

Beauty Corner - I was responsible for layout, set dressing, camera cutscene, and technical setup.

Designer demos to help out the team with some tips and tricks for stylized material creation.

Designer demos to help out the team with some tips and tricks for stylized material creation.

My main responsibility was level and environment design, as well as implementing gameplay.

My main responsibility was level and environment design, as well as implementing gameplay.

Thank you for watching!

My contribution to the development of an unannounced console title, where I mainly focused on environment art, procedural material creation, level design, and tech art. My responsibilities included:

Designing and implementing environments that supported gameplay and narrative goals.

Creating stylized, reusable materials using Substance Designer to ensure consistency and efficiency across levels.

Collaborating with the design team to craft engaging level layouts, balancing visual storytelling with gameplay flow.

Optimizing assets and implementing technical features for PC and console performance while maintaining artistic fidelity.