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Kavalri Games - Equestrian The Game

Kyoto splashscreen. I made the rider renders with a new skin SSS shader in Marmoset Toolbag.

Kyoto splashscreen. I made the rider renders with a new skin SSS shader in Marmoset Toolbag.

Thumbnail process for the Kyoto season splashscreen.

Thumbnail process for the Kyoto season splashscreen.

Splashscreen for the Valentine Event, rider render made by Orvar Holmqvist.

Splashscreen for the Valentine Event, rider render made by Orvar Holmqvist.

Thumbnail process for the Valentine event splashscreen.

Thumbnail process for the Valentine event splashscreen.

Breed pop-up for the Andalusian.

Breed pop-up for the Andalusian.

Andalusian pop-up thumbnailing process.

Andalusian pop-up thumbnailing process.

In-game screenshot of the Andalusian breed by Anthea Den Hollander.

In-game screenshot of the Andalusian breed by Anthea Den Hollander.

Seasons 16's trailer made by Anthea Den Hollander (credits in description) featured a new horse breed for the game, the Andalusian, that I worked on.

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In-game footage of the fairy gown set in context.

Marvelous Designer process and wireframe view of the set.

Marvelous Designer process and wireframe view of the set.

Rider render by Orvar Holmkvist (credits in description).

Rider render by Orvar Holmkvist (credits in description).

Rider render by Orvar Holmkvist.

Rider render by Orvar Holmkvist.

I worked together with Julian Wojtas and Helena Sångberg to make the MERMIVD set (credits in description). I made the crown and necklace.

I worked together with Julian Wojtas and Helena Sångberg to make the MERMIVD set (credits in description). I made the crown and necklace.

I made this wind VFX in Unity.

Our Midwest Season trailer made by Anthea Den Hollander. For this season I worked on implementing items, making decor, and decorating the competition courses.

Chicken rig, showcasing the controllers.

Me and my co-worker Liye Yan (credits in description) worked together to whip up this new waterfall shader for the trail rides.

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Thank you for watching!! Please check the description for credits!

Thank you for watching!! Please check the description for credits!

These are some of the things that I worked on during my 6-month internship at Kavalri Games in Stockholm. During my internship I focused on a generalist game artist role, working on everything from new equipment to VFX to engine and pipeline optimization. I had a really great time and learnt so much, thanks to the incredible team!

CREDITS:
Orvar Holmqvist https://www.artstation.com/orvar_h

Julian Wojtas https://www.artstation.com/jmwojtas

Helena Sångberg https://www.linkedin.com/in/helena-s%C3%A5ngberg-658a9b256/

Liye Yan https://www.linkedin.com/in/liye-yan/

Anthea Den Hollander https://www.antheadh.com/portfolio.html