Seasons 16's trailer made by Anthea Den Hollander (credits in description) featured a new horse breed for the game, the Andalusian, that I worked on.
In-game footage of the fairy gown set in context.
I made this wind VFX in Unity.
Our Midwest Season trailer made by Anthea Den Hollander. For this season I worked on implementing items, making decor, and decorating the competition courses.
Chicken rig, showcasing the controllers.
Me and my co-worker Liye Yan (credits in description) worked together to whip up this new waterfall shader for the trail rides.
These are some of the things that I worked on during my 6-month internship at Kavalri Games in Stockholm. During my internship I focused on a generalist game artist role, working on everything from new equipment to VFX to engine and pipeline optimization. I had a really great time and learnt so much, thanks to the incredible team!
CREDITS:
Orvar Holmqvist https://www.artstation.com/orvar_h
Julian Wojtas https://www.artstation.com/jmwojtas
Helena Sångberg https://www.linkedin.com/in/helena-s%C3%A5ngberg-658a9b256/
Liye Yan https://www.linkedin.com/in/liye-yan/
Anthea Den Hollander https://www.antheadh.com/portfolio.html