Rig Showcase
Animation Reels
Environment Design Showcase
Animation Process
As the Principal Artist on this project, I was responsible for shaping the game’s visual execution in line with the Creative Director’s vision. My work included developing the art pipeline, handling asset creation, rigging, and animation, as well as setting up the technical foundations needed to bring everything smoothly into the engine. I worked across disciplines to ensure the visuals not only matched the intended style but were also optimized for mobile performance.